Fundamentals of Subpatch Modeling Part Five

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Back to part four ...


Working On A Curved Surface

Additional tools needed:

Weld

Multishift (8.5 or above)

Flatten (9.0 or above)

Now let's do a simple example on a curved surface. The goal here is to have a perfectly round raised area of detail on the curved surface of a cylinder.

We will start with a cylinder and a disc. For this example the disc is intentionally just smaller to show the challenge of connecting a shape with points that do not line up with the edges of the disc side. And the idea here is to conform to the curve of the disc with our new geometry.

Line the disc up so the center edges overlap perfectly. Make sure and select the polys on one half of the cylinder.

Image:CurvedSurface1.gif Image:CurvedSurface2.gif

After we stencil:

Image:CurvedSurface3.gif

Always check merge points.

Image:CurvedSurface4.gif

And then check for duplicate points in wireframe mode and then weld them.

Image:CurvedSurface5.gif

Next we will create the first edge loop with Multishift. Use these settings to keep the geometry conforming along the curved surface.

Image:CurvedSurface6.gif Image:CurvedSurface7.gif

With the Add Edges tool create a buffer edge along the outside.

Image:CurvedSurface8.gif

As well as these these edges.

Image:CurvedSurface9.gif Image:CurvedSurface10.gif

Then merge polys to get this.

Image:CurvedSurface11.gif

And Add Edges. Note we are conforming to the curved surface with this connection.

Image:CurvedSurface12.gif

And now we are going to merge these polys.

Image:CurvedSurface13.gif

As well as these.

Image:CurvedSurface14.gif

IMPORTANT NOTE: Don't forget to delete the points from the edges after you merge polys.

Image:CurvedSurface35.gif Image:CurvedSurface36.gif

BandsawPro to add an edge that will help restrict movement.

Image:CurvedSurface15.gif

Add Edges to spit Ngon (bring all the way around to other side).

Image:CurvedSurface16.gif

Subpatch.

Image:CurvedSurface37.gif

And now we have bumps on outside we can easily smooth out carefully with the drag tool.

Image:CurvedSurface17.gif Image:CurvedSurface18.gif

Using the ExtenderPlus tool we can raise the circle slightly to give it relief.

Image:CurvedSurface32.gif

And more bumps on the circle.

Image:CurvedSurface33.gif

Note that we can smooth these out easily because we have mostly 4 poly points to work with.

Image:CurvedSurface34.gif


Alternate edits:

Now back to the original this geometry and using the DragNet tool.

Image:CurvedSurface20.gif

We can do this.

Image:CurvedSurface21.gif Image:CurvedSurface22.gif

Or using the MultiShift or ExtenderPlus tool.

Image:CurvedSurface26.gif

Then we can do this.

Image:CurvedSurface24.gif Image:CurvedSurface25.gif

Or this.

Image:CurvedSurface27.gif

Flatten tool.

Image:CurvedSurface28.gif Image:CurvedSurface29.gif

And extend further.

Image:CurvedSurface30.gif Image:CurvedSurface31.gif

Now the very last example we could have simply used the Boolean union function on two cylinders and then edited the outside geometry.

This shows that we can easily create a very predictable perfect circle on a curved surface.

We can do the same with other shapes as well.


Other Shapes

Such as this square in a tube, created with many of the techniques we have learned so far.

Image:SquareInTube1.gif Image:SquareInTube2.gif Image:SquareInTube3.gif Image:SquareInTube4.gif

Now a problem occurs with this one.

This is because we need more geometry to hold the shape. We are getting too much bumping with this little geometry because the 5 poly points are creating too much draw on the surrounding points. Remember about motion and weak joints. This is harsh on the curved surface.

Image:SquareInTube5.gif Image:SquareInTube6.gif

So by simply starting with a cylinder with 16 sides and creating similar geometry...

Image:SquareInTube14.gif Image:SquareInTube7.gif

we have pretty much eliminated the bumps.

Image:SquareInTube8.gif Image:SquareInTube9.gif

And we have much better results overall on the smoothness of the shape.

Image:SquareInTube12.gif Image:SquareInTube13.gif

An alternate edit.

Image:SquareInTube10.gif Image:SquareInTube11.gif

So to get a smooth surface on a curve and also have 5 poly points - unavoidable to create any kind of complex detail - we simply need more geometry.

A triangle

The geometry on this takes a little special treatment.

Take a look at this sequence.

Image:TriagleInTube1.gif Image:TriagleInTube2.gif Image:TriagleInTube3.gif Image:TriagleInTube4.gif Image:TriagleInTube5.gif Image:TriagleInTube6.gif Image:TriagleInTube7.gif Image:TriagleInTube8.gif Image:TriagleInTube9.gif

NOTE: Remember the A and the B? In order to have tighter inside edges on the square and triangle we would simply have add more segments to the corners which in turn would mean more geometry all around.

And an alternate edit.

Image:TriagleInTube10.gif Image:TriagleInTube11.gif

As before you will likely find some places that need smoothing. Carefully drag with the Drag tool on the 4 point polys to smooth out.

Image:TriagleInTube12.gif Image:TriagleInTube13.gif


So you get the idea. Controlling your mesh with all of the things we have learned so far.

Go to Part Six...

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