Fundamentals of Subpatch Modeling Part Six

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Making a Hammer

Now we are going to put some of this information to practical use and create a hammer.

Additional tools needed:

  • Taper
  • Triple Command (Shift-t)
  • Symmetry Mode

Here is a reference photo in case you want to use it for this portion of the tutorial.

Image:HammerRef.gif

First we will trace out a starting polygon.

Image:Hammer1.gif

Bevel.

Image:Hammer2.gif

Fix ends with Add Edges and Merge Polys.

Image:Hammer3.gif Image:Hammer4.gif Image:Hammer5.gif Image:Hammer6.gif Image:Hammer7.gif

Create this geometry with BandsawPro, Knife and Add Edges.

Image:Hammer8.gif

Extrude.

Image:Hammer9.gif

BandsawPro

Image:Hammer10.gif

Center 1D on the X.

Image:Hammer11.gif

Make sure center points are at 0 on the X.

Image:Hammer12.gif

Turn on Symmetry Mode.

Image:Hammer13.gif

Use the Dragnet tool.

Image:Hammer14.gif

And taper the top points.

Image:Hammer15.gif Image:Hammer16.gif

Note: Alternatively, you could select these points and use the taper tool down the Y. Because the curve goes down the Y the taper tool will taper off its influence automatically. Whatever your preference. Sometimes I like to work by hand for a custom shape. But here a taper command works pretty well too.

Select these polys.

Image:Hammer17.gif

Taper Tool.

Image:Hammer18.gif

Subpatching to check progress.

Image:Hammer19.gif

Turn off subpatching. Select these polys.

Image:Hammer20.gif

Taper Tool.

Image:Hammer21.gif

Create a cutting tool.

Image:Hammer22.gif

Center 1D on X.

Image:Hammer23.gif

In Symmetry mode shape it like this. (look ahead to further steps if you need to see where we are going with this).

Image:Hammer24.gif Image:Hammer25.gif Image:Hammer26.gif

Triple Cutting tool.

Image:Hammer27.gif

Very important to keep your cutting tools simple for Boolean. But non-planar polys can create problems so triple your cutting tool.

Boolean subtract.

Image:Hammer28.gif

Merge Points.

Image:Hammer29.gif

Now we are going to split the object. Create center edge.

Image:Hammer30.gif

Select these polys and delete.

Image:Hammer31.gif

Now we will clean up the triple polys on our object. Merge Polys.

Image:Hammer32.gif

And delete points.

Image:Hammer33.gif

Preparing for a clean poly flow we will create this edge.

Image:Hammer34.gif

Merge these polys

Image:Hammer35.gif

Delete point.

Image:Hammer36.gif

Now will prepare the edge loops on the inner notch.

First connect these segments.

Image:Hammer37.gif

And then create these edge loops that connect to the poly flow we have already.

Image:Hammer38.gif Image:Hammer39.gif

Now the outer edge loop for the notch. Create this edge.

Image:Hammer40.gif

And start creating edge loop around outside of notch.

Image:Hammer41.gif Image:Hammer42.gif

Drag this point to prepare to turn corner with edge loop.

Image:Hammer43.gif

Finish edge loop.

Image:Hammer44.gif

Make connecting edge to split Ngon. And another edge to create quad from triangle as well as terminate - step down out detail so we don't have to create more geometry.

Image:Hammer45.gif

Our progress so far after we mirror on the X and turn on subpatches.

Image:Hammer46.gif

Now we want to tweak the slot. Use the dragnet tool.

Image:Hammer47.gif

And make slot rounder at the end and pull the middle into the body of the object to make it more cavernous. (We need to be able to fit the head of a large nail in here.)

Our progress so far.

Image:Hammer48.gif Image:Hammer49.gif

And the other side.

Image:Hammer50.gif Image:Hammer51.gif

Simple geometry and simple poly flow. So far we have a fairly complex merging of various contours curves and straight edges.


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