Muscle Bone Plugin
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Description
Squashes and stretches a bone/item depending on how far a 'target' is from it.
Installation
Open the Plugins panel, and select 'Add Plugins'. Browse to the directory in which the plugin resides and select it. The plugin will appear in the Motion panel plugins list.
Usage
There are two ways to apply this plugin.
- Use the generic command 'Make Muscle Bone'. For this you select the bone you want to be the muscle, and the bone you want to be the parent of the target, then click 'Make muscle bone'. This places a new small bone near the end of the muscle bone, parents it to the parent bone, and applies the Motin plugin to the Muscle bone. Then as the parent rotates, the target bone moves towards and away from the muscle bone and the muscle bone squashes and stretches in reponse.
- Select the muscle bone and open the Motions panel. In the plugins list you can select the Muscle plugin to be added to the bone.
Opening its Option panel gives you the following parameters:
- Target - The item whose distance from the bone is used to determine how much the bone stretches/suashes.
- Use current item - sets the target to be the currently selected item.
- Scale X - Apply stretch to the item's x-axis.
- X Scale - controls how much the bone stretches with the target's movement.
- Scale Y - Apply stretch to the item's y-axis.
- Y Scale - controls how much the bone stretches with the target's movement.
- Scale Z - Apply squash to the item's z-axis.
- Z Scale - Controls how much the bone squashes with the target's movement.
- Target Z Offset - the distance (as a percentageof bone length) at which the muscle bone is its regular shape.
- Get current offset - Use the current distance of the target from the muscle bone as the rest distance.
Tips
You can also use this plugin to emulate cartoony stretch and squash.


